Fortnight 2: Sleepin with the Fishes

Members of the Pork Pie Protection Racket had been making their rounds in the market of Sigmarhaven when they caught 'Hobble' Finnigan trying to push a barrowful of Silverfin onto the fishmonger.

Finnigan was a wiry, whiskered fellow who smelled of riverweed and pipe smoke, his coat patched so many times it was more stitch than fabric. When the halfling enforcers cornered him, he clutched his fishing pole like a holy relic and swore up and down he’d “barely caught a bootlace all week.” But after a few gentle reminders about who owned 'the food' in Sigmarhaven — and one dunk in the river for good measure — Finnigan’s story changed.

Between coughing fits and muttered curses, he spilled everything: the Silverfin were spawning up river in Mordheim, swarming by the hundreds. “Easy pickings,” he wheezed. “You could scoop ’em with a bucket—if you don’t mind Old Snaptail.”

When pressed, he explained that Old Snaptail was not just an old wive’s tale, but a river serpent big enough to crack boats and swallow fishermen whole. A detail that the halflings left out when they spread the word.

Now, two rival warbands race toward Finnigan’s secret fishing hole, nets and spears in hand, eager to haul in the Don’s next feast or supply the next Gastromancer Banquet — and the fortune that comes with it. But beneath the rippling surface, the River Stir stirs… and Old Snaptail waits.

Overview

Two warbands race to the riverbank with the aim of catching more fish than their rivals. However, danger lurks beneath the surface.

Setup and Deployment

The scenario takes place on a 4' by 4' board. For the river, lay the cobblestone mat on top of the blue mat, so that 12" of river is visible.

Place the docks using the walkways as shown above or similar. Have the docks at least 12" from the edges. Place tokens to represent the fishing holes in contact with the 'shore ends' of each dock (the nodes or corners of the dock in the water, recommend 6 fishing holes in total). Determine the direction the river is flowing. Then roll off for setup in deployment zone A or B, and roll off for first turn.

Fishing on the Dock

Any warband member ending movement next to a fishing hole may immediately roll on the table below to see if they can catch a Silverfin. The model gives up other actions for the turn (shooting, magic etc.). Models with the 'Animals', 'Frenzy' or 'Stupid' rule cannot fish. Add +1 to the roll if your model is armed with a spear or a net.
d6 roll  Result  
 1

You catch an old boot.

However there is a dead body attached to the boot.

Actually its not a dead body, its an undead body.

Place a hostile zombie in base contact with your model on the dock. It counts as charging.

 2-4 Not even a nibble.
 5+ You reel in a silverfin. 

 

Each model may carry up to 3 silverfin. Any model taken Out of Action in close combat immediately loses fish they carry to the victor. Otherwise models OoA lose the fish as they flop all over the place.

Any model knocked down or stunned on the dock must take an initiative check or fall into the river. Any model that falls into the river loses all silverfin they are carrying.

The River and Old Snaptail

Treat the River, Old Snaptail, and any 'River' Zombies as a 3rd warband.

The River
The river counts as Very Difficult Terrain (1/4 speed), and models in the river cannot take any other actions other than movement. They may also not move upstream.

At the start of the River's Turn do the following:

Any models Stunned in the water are immediately taken Out of Action.
Any models Knocked Down in the water down immediately recover.
Any models with heavy armour or better in the river must roll a strength check or be taken Out of Action.
Roll 2d6 and all models in the river (other than Old Snaptail) are carried down river that far.
Any models taken off the board are removed from the game and count towards rout tests, and on a 5+ suffer a Serious Injury.

Zombies
River Zombies will continue to fight in combat like a 3rd warband. They will move or charge the nearest warband member. Any Zombies that fall back into the river are removed from the game.

Old Snaptail
When the first fish is caught start rolling to see if Old Snaptail emerges in the River's start of turn, and continue to roll on this table at the start of every River turn (unless someone miraculously deals with Old Snaptail).
d6 roll  Result  
 1-2

Old Snaptail dives underwater or remains submerged.

Remove Old Snaptail from the board.

 3-4

Old Snaptail remains in place.

If Old Snaptail is on the board it remains where it is and continues Thrashing.

If Old Snaptail is submerged it remains off the board.

 5-6

Old Snaptail strikes!

Randomly determine a fishing hole that Old Snaptail appears and put the model directly on top of the fishing hole, in the water and in base contact with the dock if appropriate. Old Snaptail cannot remain at the same fishing hole as the previous turn. Old Snaptail doesnt engage any models in combat but he Thrashes (see below)!

 

 

Old Snaptail Profile
M WS BS S T W I A Ld
6 5 - 5 5 5 5 4 10

 

Special Rules: Fear, Unbreakable, Large Target, Sharp Fangs (doesn't count as unarmed), Scaly Skin (5+ armour)
Multi-combat: Old Snaptail will randomly distribute attacks in multi-combat.
Thrashing: All models in a 3" radius are hit by the swell of Old Snaptail thrashing in the water. Take a strength check. Any models who fail are moved d3 inches in a random direction and then are knocked down. Collision with another model will inflict an automatic strength 3 hit on both models.

Ending the game

The game ends immediately when a warband has routed or alternatively when Old Snaptail is killed.

Winning the game

The winning warband is the one with the most points calcuated as follows:
+1 for each Silverfin held by a warband member
+5 for killing Old Snaptail
-1 for being routed

Rewards

Each warband gets a wyrdstone for each Silverfin held at the end of the game. You may only get rewards once for fish once this campaign.

Experience

+1 Winning Leader. The leader of the winning warband gets +1 Experience.
+1 Per Enemy Out of Action. Any Hero earns +1 Experience for each enemy or Zombie he puts out of action.
+1 Per Silverfin held. Any Hero earns +1 Experience for each Silverfin held at the end of the game.
+1 Per wound inflicted on Snaptail. Any Hero earns +1 Experience for each wound inflicted on Snaptail.
+3 for Killing Blow on Snaptail. Any Hero earns +3 Experience for dealing the Killing Blow to Snaptail. This is in addition to Per Enemy and Per Would inflicted (so 5 total).
+1 Surviving. Any Hero or henchman survives the scenario they get +1 Experience.

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